(This is the second part of my analysis on what would a playable version of the character Holst Goneril from Fire Emblem: Three Houses look like. Please refer to the first part elsewhere in this blog before continuing here).
So now that we know how much Holst has grown, how about we see his actual bases? From level 1, Holst would have presumably have a base total of 107. Where did I get that number? Why that’s the sum of Jeritza’s stats if you took his level 27 bases and used his growth rates to level down his bases to how he would look if he joined as a level 1. So, how would we allocate this 107 base stat total? By performing a pen and paper simulation. Specifically, I made tables comparing Nader the Undefeated to Holst and tried to deduce what stats would Holst need to confidently defeat Nader. As an equaliser to Nader's Aurora shield (which removes the triple effective damage of bow attacks against him while he is flying) and his Defiant Avoid skill (when his health is below a quarter of his total, his Avoid score increases by 30), I gave Holst his Goneril Guardians at the middling battalion level of 3 and equipped him with his Freikugel to trade blows with Nader's Silver Axe. With the aforementioned inventory, along with abilities that made Holst better at swinging, hitting and damaging with his axe (Weight -3, Axe Prowess Lv. 5, Axe Crit +10 and, thanks to War Master, Axefaire and Crit +20), I devised that to avoid having to worry about Nader becoming hardier to hit at lower health, Holst would need to strike him down in one hit with Freikugel's crest based combat art, Apocalyptic Flame, which with its extra +15 might and +20 hit (as well as all prior mentioned boosts), Holst would only need a base Strength of 17 to instantly drop the Wyvern Lord down to 0 and 11 Dexterity to turn a 89% chance to hit (which is really over 97% chance when you consider the series' True Hit calculation) into a 100% chance. As such, without trying to load Holst in such a way his stats would be infeasible outside of this one specific scenario, I distributed the 107 base total to give us a Holst with the following total stats: HP = 31 + 22 = 53 Str. = 20 + 26 = 46 Mag. = 5 + 6 = 11 Dex. = 11 + 20 = 31 Spd. = 12 + 14 = 26 Lck. = 5 + 4 = 9 Def. = 10 + 20 = 30 Res. = 4 + 12 = 16 Cha. = 9 + 22 = 31 So, with these stats, skills, abilities, classes, battalion and even a minor crest with a 30% chance to negate counterattacks when using a combat art, would I have wanted this Holst to be added into Verdant Wind? No. Don’t get me wrong, this thought exercise was a fun and novel “what if” to compliment the many artists giving Hilda’s big bro a face, but I feel like the intent behind Holst being this distant commander that we never see helps lend some sense of scale that works pretty well to Fodlan’s world building. As cool as seeing Holst may initially be, I feel like actually having him in combat ruins some of the appeal of the distant big good guy, not to mention what would you do with supports? Oh sure, Hilda, Balthus and Byleth are obvious but is that it? Truth be told, had they not already designed Judith the way they did as an NPC (having her join the battlefield in the exclusive Lord class with an NPC only personal skill "General"), I would have been far more accepting in letting you have her join as the timeskip auto-recruit of Verdant Wind, least her background would actually give us a chance to know Claude’s real name in game! Had I the chance to REALLY reinvent Verdant Wind from the “Silver Snow, featuring Claude from the Golden Deer house” we got however, I think it might be fun to turn someone else into an auto-recruit for Verdant Wind. Sure, the more logical option would be Judith, but I would be a liar if I said I didn’t have an interest in a rather wild card option in the enemy unit Acheron. I may explain my reasoning in a later post but, suffice it to say, it would definitely be novel for the Golden Deer.
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October 2020
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